Friday 8 April 2011

Stitched, intro

Of course you don't get to know the character's biodata in the beginning of the game.... okay fine, you know he's name s shepherd and he's around 20-30 years old, but you don't know he's history, anyway....

The first cut-scene should be about like errr... you know those pyschopathic horror game and movies, erm... okay common example, are you familiar with the game.... something project, you know the game we played on our class mates iphone (oh I'm sorry, but I won't name names to protect you guys from getting raped or stalked okay?) oh oh, yeah, that the game, project histeria.... I think. So the first cut-scene will be like "you" (victim) wake up in a junkyard, errr.... I mean dim-lighted alley, first person perspective, and then stumble up (see the post I posted "stitched chapter 1") yeah, something like that, just that think in the perspective of a psychopath, I can try making a animation of it, but seriously, I'm a 14 year old and a mac user, so don't expect much. Also, Shepherd's voice low-pitched murderer type voice, you know. And, no, no flash backs anytime soon, I don't think making the game a Prototype rip-off is nice, what do you mean you don't know prototype? ITS LIKE THE BEST GAME EVER!!!!

Moving on, the victim gets killed and the ending of the cut-scene should showing the first person perspective "victim" going limp and Shepherd strolling away. And then the real game starts with you walking to a safe point.

Okay fine, if the game starts with a fight scene to teach the basics it would be quite a good idea, or maybe you can start with you following the trail of blood your victim left, but I really like the idea of you starting in the victim's perspective... anyway, I'm only giving ideas, no all you aspiring game makers, this is just a idea, as I have said so long ago.

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